Monday, November 26, 2012

Solution Finder Achievement

The Achievement Solution Finder is the achievement for completing the puzzles in Silverwood, Freemarch, Gloamwood, Stonefield, Scarlet Gorge, Scarwood Reach, Droughtlands, Moonshade Highlands, Iron Pine Peak, Stillmoor, and Shimmersand. There is also a puzzle in Ember Island but it is not included in this achievement. I will not go into detail with the puzzles in this post in case someone is just looking for the location of a specific on and wants to find out how to complete it on their own. I will however, write up a solution for each puzzle that I'm able to write more details on in separate postings and link those solutions here once completed.

Until then, here are the locations for each puzzle and a little explanation on what needs done.

Silverwood - Puzzled at the Top of the World - 6415, 3155

There is a plaque on the tower you have to click on to start the puzzle. It will port you up and you'll see more plaques. To solve this puzzle, you will need to find the correct order to click them (each one ports you up or down a level) until you reach the top of a tower where you will receive a key and you'll be able to open the chest.

Freemarch - Sleeping with the Fishes - 5996, 6128 (Lake of Solace)

This puzzle at the bottom of the Lake of Solace, so you will need either a potion, rune, or buff to breathe underwater. The objective is pretty obvious once you see it.. You will need to light up all the lamps to receive the key to open the chest.

Gloamwood - Shield Wall - 4540, 2380

On the wall of the building at the back of Shadefallen Keep, you will see a plaque. Click this to enter into the keep and go down the stairs. On the wall of the first room you enter you will see items on the wall. Go down the next flight of stairs and you will see those same items on the wall in a different order. The objective is to make them match the pattern in the first room.

Stonefield - Spinning Plates - 4577, 4976

To complete this puzzle, you will need to light up the telescopes in the correct order in so that you can pull the lever. If you have a buff to make you run faster, it may be a good idea to use it.. however you will not have enough time to mount up and run to the next before the puzzle resets.

Scarlet Gorge - A Barrel of Laughs - 3603, 2776

This one is pretty much the same as the Gloamwood puzzle.

Scarwood Reach - Scarwood by Torchlight - 3629, 2755

For this puzzle, there are pillars and many torches. You will see three red lights on each pillar in the front. Clicking them will make the torches move around either clockwise or counter clockwise. In each ring of torches, there is an empty space. In order to solve the puzzle, you will need to have the empty space fall between the pillars of each ring at the same time.

Droughtlands - Don't Be Cagey - 8340, 6200

Here, you will find a circle of cages with lights on them, some changing color and some not.Your objective is to pick the correct color for each cage.

Moonshade Highlands - Go With the Flow- 6459, 1178

At the entrance to Hammerknell Fortress there is a small, sparkling object that looks like the rune vessels you collect for daily quests. Click on this and it will teleport you to the roof of Hammerknell where you will see the puzzle. There are hoses and regulators and a generator. The object of the puzzle is to power up the generator so that you can pull the lever.

Iron Pine Peak - Tracks in the Snow - 3750, 2270

This one can be frustrating at times, but it's fairly easy to figure out. There is a maze with a rabbit in it, and a rabbit waiting outside of it. Your objective is to chase the rabbit that's in the maze, out.

Stillmoor - Herding Bats - 1720, 2320

Bats in your belfry? This achievement takes place in one of the towers of Thalin Tor. Basically, you have to have at least one bat in each cage to solve the puzzle. It's easier if you have a partner there to help you, one to ring the bell and the other to cage the bats.

Shimmersand - A Classic Treasure - 6420, 7715

Ahh, again, probably the most difficult one. Can also be considered something like the game peg-solitaire or chinese checkers. The end result should be that the only stone left is in the center of the board.

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